|
Music Composed,
Orchestrated, and
Produced by
Michael Giacchino
Conducted and
Orchestrations by
Tim Simonec
Performed by The
Northwest Sinfonia
Released by
Electronic Arts
(EA) - July 2002 |
Let me begin with a
prediction: Michael
Giacchino is the next
big thing in film
music. As most film
music fans already
know, Giacchino has
produced some stellar
orchestral scores in
recent years.
Nevertheless, many
have not heard them.
Instead of scoring
major pictures,
Giacchino has begun
humbly, diverting his
immense talents toward
projects for
television, including
the quickly canceled
Semper Fi, and
most notably, ABC’s
Alias (a show rapidly
growing in
popularity). However,
Giacchino’s best work
has come from video
games.
One of the most
successful video game
franchises in history,
the Medal of Honor
series has
consistently captured
a glimpse of the epic
events and harsh
realities of World War
II. After the success
of Saving Private
Ryan, Steven
Spielberg teamed up
with his own
Dreamworks Interactive
to develop a realistic
WWII first person
gaming experience.
Some may feel that
depicting war through
a video game may
trivialize the
conflict. On the
contrary, the Medal
of Honor creators
developed the series
with the desire to
honor, not belittle.
The creators did not
want to create just
another video
game--they wanted to
honor the veterans of
the conflict by
placing the player in
the boots of an
American soldier,
giving him/her a taste
of WWII Europe.
Personally, I support
anything that brings
people to appreciate
the sacrifices of our
veterans. Through
exhaustive research,
and even military
advising from
Vietnam/Hollywood vet
Dale Dye, USMC (Ret.)
(who also advised on
Platoon,
Saving Private Ryan,
and Band of
Brothers), the
project was a great
success, accurately
capturing not only the
events of the the war,
but the details and
environmental nuances
most would neglect.
Later chapters,
including
Underground,
Allied Assault,
Frontline, and the
soon to be released
Pacific Assault,
all follow the same
philosophy.
Not only have the
games themselves been
of high caliber, but
the music has exceeded
anyone’s wildest
expectations, making
the experience even
more powerful. When
the first Medal of
Honor game debuted
for PlayStation, it
was quite rare for a
video game to contain
an original,
orchestrated score.
However, Michael
Giacchino broke the
mold, delivering one
of the most engaging
and technically superb
orchestral works in
recent years.
Giacchino had
previously scored the
video game incarnation
of The Lost World.
This initial success
was no fluke. With the
second game,
Underground,
Giacchino delivered an
equally superb score,
incorporating a boy’s
choir, and indigenous
instruments from the
game’s French and
Italian locales (such
as Paris and Monte
Cassino). These
elements were
incorporated into the
themes and motifs
established in the
first score, along
with a plethora of
new, energetic cues.
Giacchino’s distinct
style has been
compared to the early
days of John Williams,
which stressed theme
and motif over
ambience (listen for a
nice homage to
Williams’ first Star
Wars score at the
beginning of Track 4).
Giacchino’s approach
for the Medal of
Honor scores is
quite similar: Each
chapter has a new,
distinct theme, which
is incorporated
throughout the score.
Also, previously used
themes are always
present, including the
foreboding Nazi theme,
and the main title
from the original
game. The rest of the
score is usually
divided into cues for
individual
levels/environments.
Each of these cues
contains a distinct
motif, which is
usually elaborated and
expanded upon with
great orchestral
brilliance and
varience throughout
the course of a given
track.
The music for Medal
of Honor: Frontline,
the newest game in the
series, is no
different. It does not
deviate from the
textbook Giacchino
approach, yet succeeds
in offering new and
exciting material.
This time around, the
score is presented in
multiple “suites,”
each entitled with the
events scored. The
game takes place after
D-Day, when the allies
began their push
toward Berlin.
Montgomery’s bold, yet
failed invasion of
Holland, Operation
Market Garden, is the
centerpiece (one
title, “Several
Bridges Too Far,” is a
nice homage to Richard
Attenborough’s film
depicting Market
Garden, A Bridge Too
Far). This time
around, the score is
slightly more
atmospheric than its
predecessors,
utilizing a more
mature, developed
orchestral sound. The
choral elements
return, as well. The
recording quality is
superb; The score was
recorded in a
cathedral and mastered
in multichannel dts.
The CD is packed to
the brim, coming in at
just under 80 minutes.
The whole album is one
massive highlight.
However, I will
attempt to give you a
sampling of the
excellence found on
Medal of Honor:
Frontline:
The album opens with
“Operation Market
Garden,”
containing
the main theme for the
score. It begins with
a crash, and a lone,
high vocal. Slowly,
the orchestra filters
in--first with
strings, then brass.
The track then
develops, and matures
into a staggering
theme of great beauty,
yet dark foreboding.
Track 2, “Border
Town,” features some
of the atmospheric
music of the score.
This track is by no
means ambient. It has
definite structure and
thematic coherence.
However, the smooth
strings, pulsing
woodwinds and ethereal
noise heard conjure up
images of a tranquil,
yet dangerous town.
The track then becomes
more militaristic,
utilizing snare drums
and the characteristic
Nazi theme to build
tension.
Track 5, “After the
Drop” and Track 11,
“Arnhem”
are two
chorally centered
tracks of great beauty
and tragedy. One thing
I admire about the
game/score is the fact
that they take time
for you to soak in the
environment. Track 5
refers to the moment
of quiet after the
airborne drop into
Holland, an event met
with little to no
resistance, while Arnhem captures the
tranquility of the
town, before the
British/US engagement
with the Third Reich.
A lone boy’s voice
introduces the themes
heard in each
respective track,
before the orchestra,
and a large choir
finish the
development. The theme
in “Arnhem” is
deceptively simple,
yet very powerful.
Continuing the suite
“Needle in a
Haystack,” “Manor
House Rally”
features
a great, momentum
inducing motif, which
is introduced quietly,
and restated with
superbly performed
strings. This track
features the intense,
complex string
orchestrations heard
throughout Giacchino’s
work. “The Halftrack
Chase” completes the
suite with a
percussive flair,
including great use of
brass bells toward the
end. The amazing
strings are the star,
once again.
“Sturmgeist’s Armored
Train” is one of the
tracks on the album.
It begins with a bang,
marked with driving
strings, brass
clusters, and
eventually breaks into
unique choral bursts,
syncopated with brass
instruments, and
interjected by brass
bells. This is jaw
dropping music.
“Escaping Gotha” is
the big finale. My
words cannot do it’s
power and kinetic
speed justice. After
this orchestral feast,
the album ends with
two interesting
tracks. Traditionally
the Medal of Honor
scores have included
the source music heard
throughout the game.
“The Songless
Nightingale” is
presented for
Frontline, sung by a
full choir. There is
also a hidden track,
which sounds like
German drinking songs.
Both tracks are kind
of distracting, and
seem out of place.
I would like to go on,
but I will let you
discover the rest for
yourself. In summary,
this is some of the
best orchestral music
out there.
I should address the
unfortunate lack of
availability of
Giacchino’s work.
Frontline is only
available from ea.com,
most likely for a
limited time. Buy it
while you can. As for
the two previous
scores (Medal of
Honor, and
Medal of Honor:
Underground), they
were only available
from Amazon.com for a
limited time, and are
out of print. There
are currently no plans
to reissue them. You
may be able to find
copies on various
auction sites, but be
prepared to pay a
hefty price. The best
place to sample
Giacchino’s music, and
to obtain some
unreleased cues, is at
his website: http://www.michaelgiacchino.com.
There is a page of
mp3’s, along with
other information,
including a news page.
Let’s hope all these
scores get a wide
commercial release in
the future! His music
is some of the best
recently composed
orchestral music, and
deserves to be
preserved in album
form.
Michael Giacchino’s
raw talent is
astounding. I cannot
recommend his work
highly enough. This
score (along with his
other MOH scores) gets
my highest rating.
Sadly, Giacchino will
not be scoring any
more MOH titles.
However, hope is not
lost. The talented
Christopher Lennertz
is taking his place
for Medal of Honor:
Pacific Assault.
He certainly has some
big shoes to fill.
Track Listing and Ratings
|
Track
|
Title |
Time |
Rating |
|
|
1 |
Operation Market
Garden
 |
5:32 |
***** |
|
|
|
Storm In The
Port (11:34) |
|
|
|
|
2 |
Border Town |
3:36 |
***** |
|
|
3 |
U-4902 |
4:44 |
**** |
|
|
4 |
Shipyards
of
Lorient
 |
1:07 |
***** |
|
|
|
Needle
in a
Haystack
(16:37) |
|
|
|
|
5 |
After
The
Drop |
5:37 |
***** |
|
|
6 |
Kleveburg |
3:32 |
**** |
|
|
7 |
Manor House Rally  |
3:48 |
***** |
|
|
8 |
The Halftrack Chase |
3:40 |
***** |
|
|
|
Several Bridges Too Far (13:52) |
|
|
|
|
9 |
Nijimegen Bridge |
3:21 |
**** |
|
|
10 |
The Rowhouses |
4:40 |
***** |
|
|
11 |
Arnhem  |
5:51 |
***** |
|
|
|
Rolling Thunder (9:48) |
|
|
|
|
12 |
Emmerich Station |
3:02 |
**** |
|
|
13 |
Thuringer Wald Express |
2:52 |
**** |
|
|
14 |
Sturmgeist’s Armored Train |
3:54 |
***** |
|
|
|
The Horton’s Nest (14:32) |
|
|
|
|
15 |
Approaching The Tarmac |
3:47 |
***** |
|
|
16 |
Clipping Their Wings |
3:27 |
**** |
|
|
17 |
Escaping Gotha |
7:18 |
***** |
|
|
18 |
The Songless Nightingale |
2:46 |
*** |
|
|
19 |
Bonus Track: German Drinking Songs |
4:29 |
** |
|
|
|
Total
Running Time |
74:41 |
|
|
|
|
|
|
|
|
|
|
|