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Remember Me by Olivier Deriviere

Remember Me

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Remember Me (Soundtrack) by Olivier Deriviere
Remember Me (Soundtrack) by Olivier Deriviere
 

 

 

 

 

 

 

 

 

 

Remember Me (Soundtrack) by Olivier Deriviere

Remember Me
Composed by Olivier Deriviere
Capcom Co.; Ltd (2013)

Rating: 9/10

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“Musically, REMEMBER ME is hard to fault. It often sounds like very little you've heard in a video game previously, but has a familiar orchestral bombast and daring that fans of traditional orchestral scores will be unable to resist. ”

You Must Remember This
Review by Richard Buxton

 

A prime example of a clash between concept and realization, REMEMBER ME is a game desperately struggling to construct a compelling story within which it can exhibit its fascinating premise and gameplay concepts constructs. Set in Neo-Paris, 2084, REMEMBER ME follows Nilin as she attempts to recover her past in a dystopian future in which memories are governed by the villainous Memorize corporation (should it be Corporation with a capital?). The core of the game’s story shows great promise, but is continuously undermined by weak voice acting and dialogue, clichéd plot twists, and lackluster gameplay. Other than the underused, but genuinely innovative, memory remixing sequences, OLIVIER DERIVIERE’S exceptional score is perhaps the only facet of the game that genuinely impresses.

What immediately separates this score from most others is the electronic manipulation of an orchestral recording. Inspired by the glitches that Nilin must search for during Memory Remix sequences, much of the more frenetic action music is constantly interrupted by electronic glitches interruptions and distortion, making for an initially jarring experience that seems to improve with every subsequent listen. “Chase Through Montmartre” (7) and “The Fight” (9) are clearly the pinnacle of this great score, with spectacular thematic volleys of brass and strings that make for endlessly thrilling action music. Despite the obvious amount of work that has gone into the electronics heard throughout, it has a tendency to sound entirely natural at times, as though the orchestra itself had glitched out momentarily. This mixture of orchestral and electronic elements makes for a fitting backdrop to the soaring heights of the overtly capitalist police state that is Neo-Paris. What would have been welcome, however, are alternate versions of each track. The electronic glitching makes for a wildly unpredictable listening experience, but the compositions are so thrilling that it would have been gratifying to also hear them in their purest form.

One element impossible to ignore is the territory shared with Don Davis’ music for THE MATRIX films. The brass rallies in REMEMBER ME are no doubt inspired by the unforgettable music of the MATRIX trilogy, but not so much that it ever seems as though REMEMBER ME is forgetting its own identity.

Despite the harsh electronic interference, REMEMBER ME is frequently a flowing, almost ethereal score. “Still Human” (3), “Neo Paris” (5), and the opening minute of “The Ego Room” (12) exude a fluttering humanity that ascends above the tumultuous electronics. The final track “Hope” (15) almost does away with the glitching entirely, resulting in a gently cleansing finale.

The only other criticism that can be leveled at the score is its occasionally jarring in-game performance. Much was made of the orchestral score in the build up to the game’s release, suggesting that during many gameplay sections, the music would essentially be transformed by the player themselves, depending on their success during action sequences. In reality, this feature can make for a frustrating experience for those who take a particular interest in the game’s score. The music heard during melee conflict is governed by the successes and failures of the player - should the player complete multiple combos, the layered music develops from just one or two layers until it reaches its complete form. If such combos are broken, the music loses layers or even drops out completely. The melee combat itself makes for an exasperating experience, and does the score no favors when it forces the music to drop in and out during what should be some of the game’s most musically intense and rewarding moments.

Musically, REMEMBER ME is hard to fault. It often sounds like very little you've heard in a video game previously, but has a familiar orchestral bombast and daring that fans of traditional orchestral scores will be unable to resist. A continuation of the REMEMBER ME universe seems unlikely at this point, and from a purely musical perspective, that is a great disappointment. OLIVIER DERIVIERE has risen above a decidedly lackluster game of unfulfilled potential to deliver an unmissable score.

 

Rating: 9/10


Track

Track Title Track Time  Rating
1 Nilin the Memory Hunter 3:27  *****
2 Rise to the Light 3:35  ****
3 Still Human 3:12  ****
4 Fragments 2:19  ****
5 Neo Paris 4:01  ****
6 The Enforcers 2:15  ***
7 Chase Through Montmartre 4:43  *****
8 Memory Reconstruction 3:14  *****
9 The Fight 3:22  *****
10 Our Parents 2:55  ****
11 Memorize 3:59  ****
12 The Ego Room 3:00  ****
13 Remember Your Childhood 4:04  ****
14 The Zorn 2:28  ****
15 Hope 3:03  *****
  Total Running Time (approx) 49 minutes  

 

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