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Interview:
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Exclusive Music from
Meet the Spartans | Alvin and the
Chipmunks + Warhawk |
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All Music Used by Persmission |
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WARHAWK was
originally to be scored by CHRISTOPHER LENNERTZ alone, but TIMOTHY
WYNN was brought on to co-compose when the schedule tightened.

The Command
& Conquer Spin-off game
TIBERIUM is scheduled to come by Fall of
2008 and will be for the Xbox 360, Playstation 3 and PC. The
score is being co-composed by CHRISTOHER LENNERTZ and TIMOTHY WYNN. |
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Interview:
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CC: So you have a new
music partnership with
TIMOTHY WYNN.
CHRISTOPHER LENNERTZ:
Actually its a very
old partnership. Tim
and I were actually
partners at USC. We
both studied there
under Elmer Bernstein.
At the beginning
of the program we had
to take partners and
one would compose a
piece while the other
orchestrated and
produced it...and then
you'd switch. So Tim
was my partner in
school for that. We've
been buddies ever
since. I was actually the best
man in his wedding and
he in mine. Then he started making a great
living doing music for
a lot of commercials,
like for the Super
Bowl and all that.
CC: So how did you
start working together
after school?
CHRISTOPHER LENNERTZ:
Well, I started
getting really busy
with movies and
SUPERNATURAL and he's
a really big video
game fan, so I
introduced him to a
couple of people. I
was at a point where I
just couldn't do it
all myself, so for
projects like WARHAWK
and THE SIMPSONS GAME,
he was brought on to
collaborate with me.
We've done two or
three collaborative
works and its worked
out very well.
CC: What was the
arrangement on WARHAWK?
DID you write the main
themes and then he
compose the rest?
CHRISTOPHER LENNERTZ:
Yes...I did the main
themes on that one and
was hired to actually
do the entire score at
first. Later, the
producers accelerated
the schedule, so it
was at that point that
I introduced them to
Tim. They thought he
was great, so they
brought him on with
the idea of splitting
the music between us.
In the end, we split
the music about 50/50.
CC: Do you have more
projects together
coming up?
CHRISTOPHER LENNERTZ: Yes, we have
another EA project called TIBERIUM, which just
got announced. So
we'll be working on
that together and I
think it will be out
for Christmas this
year.
CC: Now that is EA's
spinoff game from the
popular COMMAND AND
CONQUER series. Can you talk about
what direction you'll
take for THE TIBERIUM?
CHRISTOPHER LENNERTZ:
We're really excited
about it. We are doing
a lot of programming
for it - a lot of
electronics. It's
going to be this
intense
half-orchestra-half-electronic-score.
With Timothy's
experience with
electronic music we
should end up with a
pretty intriguing and
original sound for
that one.
CC: Are you moving
away from doing video
game scores - as a solo
composer?
CHRISTOPHER LENNERTZ: Not
necessarily. I think that's just how
things have worked out with the TV
shows and things like that. I
actually love doing video game
scores. As long there are the
types of games out
there that I like to
do (games that can
have the big
orchestras), then I
certainly want to
continue doing them. I
still have a great
relationship with EA
and Activision. I'd
say it's definitely
not the end of my
video game career!
It's just that there
is only so much time
in a day...and with
ALVIN AND THE
CHIPMUNKS out, I think
there will be more
things like that for
me in the future.
CC: But with the
writer's strike
happening, you might
have more free time on
your hands.
CHRISTOPHER LENNERTZ:
Exactly! I could be
getting really bored
in the Fall if they
don't get this thing
settled.
CC: That's certainly
an advantage that you
composers have - being
able to move to video
game scores while
television or film is
slow.
CHRISTOPHER LENNERTZ:
That's the great thing
about this business.
I've been so very
lucky. While I might
not be quite up to his
level, there are
really only a couple
of us who have really
made it into
theatrical movies, TV,
and games, all at the
same time that being
myself and Michael
Giacchino. It's great
that being able to do
all three creates such
steady work, but I
enjoy it also
because they are all
so different. You get
to flex some different
muscles for each of
those types of
projects.
CC: Just a final
question or two.
You've released quite
a bit of your music on
iTunes such as:
WARHAWK and THE
COMEBACKS, how do
you, as a composer,
see these new digital-download
outlets affect on the market?
CHRISTOPHER LENNERTZ:
I think the days of a
lot of CD releases are
numbered for everyone,
but especially for
film music since it is
such a niche genre.
Unless you have that
rare TITANIC sort of
breakout hit, you're
never going to sell
hundreds of thousands
of copies. Once in a
great while that will
happen, but that's all. So I think
these new avenues are
great opportunities
for people to get our
music. It does kill me
a little bit that it's
not CD-quality and
that they have to be mp3s,
but its better that
than nothing. I do
feel that the more
opportunities people
have to hear
and buy film music,
the better. I think
these venues will help
a lot of composers get
their music out there.
Its just great
that people can have
that sort of "instance
access" to the music.
CC: Now do you have
any say on whether or
not your music is
released on iTunes or
AmazonMp3 and the
like?
CHRISTOPHER LENNERTZ:
Actually, it's not my
decision at all. It's
completely up to the
studios: Fox, Sony,
and EA.
CC: Are there some
scores of yours that
you would like to have
released but have not
been yet?
CHRISTOPHER
LENNERTZ: Yes. There
are a few but I just
cannot get them there.
The studios just
haven't signed off on
it. GUN is one that is
killing me, because I
think it is one of the
best things I've ever
done. There is just
something about it
that the studio just
isn't interested in.
CC:
It's been great
speaking with you
today and all the best
with your baby on the
way and your upcoming
projects.
CHRISTOPHER LENNERTZ:
Thank you and let's
keep in touch.
Back to (Page 1)
*Special Thanks to Tom
Kidd (Costa
Communications)
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