 |
"
I think again, partly with soundtrack music, inevitably you love the
movie, and then the music evokes similar emotions that are aroused
while you were watching the movie, and I think the two become very
entangled in your brain. "
Sean Williams
|
|
|
SEAN WILLIAMS, author of the novelization of STAR
WARS THE FORCE UNLEASHED, the recently released, STAR WARS: THE OLD
REPUBLIC – FATAL ALLIANCE, shares about his recent works, his
passion for film music and what he listens to when writing. He
also shares about some of his all-time favorite soundtracks, why the
year, 1981, is such an important year and how he faced the difficult
choice between writing and composing music.
(This
interview has been transcribed and edited from the SoundCast audio
interview.) |
CC: Being down in
Adelaide, Southern
Australia, how does
that work for you,
being in the business
that you're in? Do you
find that because of
today and the
communications
technology that's
available, that it
enables you to be
there with no
problems?
SEAN WILLIAMS: Well
it's certainly very
easy to communicate
down here via Skype
and the Internet,
phones, and even to
travel. I've spent
most of my life in
Adelaide, right in the
middle of nowhere, and
I've always said that
its a big small-town
where you can live
very cheaply and quite
comfortably. We've got
a great wine, great
food and a great arts
community here. The
money I save by not
living in places like
Sydney and New York
enables me to travel
fairly extensively,
and come back to my
home where I work. So
these days it's
actually very easy.
When I first started
writing back in
1989-1990, the
Internet did sort of
exist, but it was
still very difficult.
All of my early
submissions were
conducted by a mail or
faxes back then, and
it was a little bit
tough, but I think I
had less distractions
then so it actually
worked quite well in
my favor.
CC: Yes, it has ended
up that way for sure.
SEAN WILLIAMS: Looking
back on it, it seems
easy. [laughs]
CC: [laughs] Yeah, why
isn't everyone doing
that, right?
SEAN WILLIAMS: That's
right.
Writing in the Star
Wars Universe
CC: I read STAR WARS:
FORCE UNLEASHED...well
I should say I read
half of it because I
was actually playing
the game at the same
time, and I was
getting ahead of my
gameplay, because it's
easier to read than
play games.
SEAN WILLIAMS:
[laughs] That's right.
CC: So I actually
stopped halfway
through, because I was
getting ahead of
myself and I was going
to find out what's
going on in the game.
But it was very
interesting in having
the experience of
reading a book and
playing a video-game
because, just like
books and film or
books and television,
you get a lot more
detail with the books.
I never got back to
finishing the book
because I finished the
game, but I wanted to
say what a great book
that was, at least the
half that I read. I
thought it was
excellent.
SEAN WILLIAMS: Thanks
very much! It was
really an interesting
and difficult process
of turning a script
for a game into a
book.
CC: I imagine you were
working closely with
HAYDEN BLACKMAN, who I
think wrote the
original screenplay
for the game. Is that
true?
SEAN WILLIAMS: That's
right. When I was
brought onto the
project, the script
was still being
written. In fact, even
right up to when I was
finishing my draft,
certain lines were
being moved around.
One day, I was halfway
through the book when
they cut three levels
from the game. So
there was
micromanaging and
major structural
changes happening
during the course of
the writing, which was
challenging a really
fascinating. Because a
computer game isn't a
book, I tried to find
a structure that would
work as a book, but
still based on the
game. It was really
challenging. There's
still a somewhat
level-based sequence
to it, but trying to
find a written
narrative way to make
that work was
intensely challenging.
It was really
fascinating for me as
a writer. I grew up
reading adaptations of
movies, MELLON D.
FOSTER novels and
TERENCE DICKS novels
from Dr. Who, and I've
always wanted to have
a go at a script.
CC: I imagine it was
unlike any other
project you've had.
SEAN WILLIAMS: That's
right. And the FATAL
ALLIANCE novel that
has just come out is
based on the MMORPG of
the OLD REPUBLIC game
from the STAR WARS
universe, so it's a
very different kind of
game. There was no
script, so that was
challenging in its own
way. In some ways it
was a relief to go
back to the
script-based
storytelling that came
with FORCE UNLEASHED
2, which is coming out
in a couple months'
time. They're very
different experiences
for both books, but
very fascinating and
enjoyable.
CC: Now you brought up
your most recent
release, FATAL
ALLIANCE, and as you
mentioned, that is
tied to STAR WARS: THE
OLD REPUBLIC game,
which is coming out in
2011. Is this
storyline that you've
written directly a
part of the game, or
does it precede the
events of the game?
How does it work?
SEAN WILLIAMS: The
intention of the book
is to capture the
essence of the MMO,
the world that it's
set in, the kind of
character classes that
will be in the game,
and the kind of
stories that will be
told – and that in
itself will be a huge
arc; because the story
arcs that are in the
MMO will last for 5
years. These story
arcs are huge, being
set in a huge galaxy
where there's dozens
of worlds and there's
at least 8 character
classes, so just
trying to capture that
is hard enough. But
trying to do that
without actually
giving away any of the
plot was really
challenging and
difficult. So what
this book does is,
it's like an
appetizer. It's
designed to whet your
appetite and make you
want to play the game,
but also to be
satisfying in its own
right as a novel.
There are some people
who only read the
novels and will never
play the computer
games, so it needs to
work in its own right
as a novel, and I
think it does. It's a
large, sprawling epic
with multiple
viewpoints and several
plots that come
together in surprising
and interesting ways.
I hope.
CC: [laughs] Ok!
SEAN WILLIAMS: It was
a very collaborative
process putting it
together, we had all
the editors at Del Rey,
the LucasBooks people
in San Francisco, and
all the game people.
We all had many
conference calls and
drafts going back and
forth. It was a hugely
collaborative
exercise. Again it was
very challenging and
enjoyable, every novel
I've ever written for
STAR WARS has been
challenging, enjoyable
in one way or another,
which is what makes it
fun.
CC: I've got that book
as well, and I've just
started it. I think I
got through the
time-line. I was
studying the time-line
and thinking, “Oh,
this is 3600 years
before A NEW HOPE.
Ok...that's going back
a ways.”
SEAN WILLIAMS: This is
actually the first
novel, chronologically
speaking, in the
entire series of STAR
WARS novels, which I'm
very excited about.
I've worked very early
(in the timeline) in
this book, and I've
worked with Luke and
Leia's kids in the NEW
JEDI ORDER. I've also
worked with Darth
Vader's secret
apprentice obviously,
just before Episode
IV. So it's been fun
hopping around with
various bits.
CC: I'm looking
forward to diving into
it, and it looks like
it's going to be a fun
ride, and what an
honor it is to be
kicking off this whole
galaxy.
SEAN WILLIAMS: It's
very daunting.
[laughs]
CC: Regarding The
FORCE UNLEASHED story
arc, from what I
understand -and
correct me if I'm
wrong- LUCAS himself
has said that this is
canon. Is that true?
SEAN WILLIAMS: That's
right. All the novels
are canon, but I've
suspect that some
novels are more canon
than others. LUCAS is
more involved in some
novels than others. I
know he's worked very
closely with HAYDEN
BLACKMAN on the
script, in terms of
what could be shown
and what couldn't be.
THE FORCE UNLEASHED,
portrays the life and
times of Darth Vader's
secret apprentice, but
it also shows the
creation of the
Rebellion to restore
the Republic. So it's
very important in
canon. It was
nicknamed “Episode
3.5” for a while. The
story gets bigger; we
see more and more into
that little window of
the universe that
we've never seen in
before. It's important
stuff for STAR WARS
fans and writers. I
guess most of us have
grown up in a kind of
STAR WARS world.
CC: Earlier you
mentioned that they
took 3 levels out of
the game, which I'm
imagining turned out
to be the expansion
levels, the DLC that
came out and then in
the Ultimate Sith
Edition came out later
in the year, which was
kind of that
“alternate universe”,
where the apprentice
goes dark. Was that
what happened? I don't
know if you can tell
me that or not, or
you'd “have to kill me
afterward”. [laughs]
SEAN WILLIAMS: That
wasn't the case. There
were extra levels. One
of the missions was
that the apprentice
had to rescue an
important general that
was going to help with
the Rebellion from a
prison. But there were
canonical issues with
that; they weren't
entirely sure where
the general was at the
time and it conflicted
with everything, so
the simplest solution
was to take the level
out. I think there was
a “test-firing” of the
Death Star plot in
there as well, which
was also taken out
because again, it
conflicted with
time-lines. But there
was one level that I
really liked so much
that I asked that it
be kept in the book,
because I thought it
had a very powerful
thematic resonance
with the main
character, the
apprentice. I made my
case as best I could
that I should be
allowed to keep it in
the novel even though
it wasn't in the game,
and I was allowed to
do that. So if you
finish the novel,
there's a level in
there that isn't in
the game, but I think
raps up Starkiller's
arc in the segment
fairly
comprehensively. I
hope. I certainly
liked writing it and I
would've been really
sad if I had to cut it
out.
CC: Well now you've
given me enough to go
back and finish
reading the book.
SEAN WILLIAMS:
[laughs] Well I like
to think that the book
adds a lot to the game
that you don't get
from the game itself.
Certainly Juno's
character is vastly
expanded in the game.
So there's a bit more
of Juno that you might
want to see.
Music to Write By
CC: You are also an
avid music lover. What
do you listen to when
you're writing? You're
primarily writing in
the sci-fi fantasy
world; does that
necessarily mean that
you listen to that
kind of stuff while
writing?
SEAN WILLIAMS:
Sometimes it depends
on what I'm writing.
When I first started
writing, I remember
listening to almost
anything. I remember
one of my novels I
wrote entirely to
PETER GABRIEL's “Us”
album. I'm not sure
why it was that album.
I think for weeks I
played it over and
over again. I'm not
certain why that
particularly appealed,
but it certainly did
at the time. These
days I can't write
with anything with
lyrics in it; it's too
distracting, unless
it's plain song or
chant. I find it gets
in the way with the
words that are coming
out of my head. Back
in the early years of
being able to rip CDs
onto your computer, I
went through all my
soundtrack collections
and ripped out all my
favorite relatively
quiet bits. It was a
huge playlist that
would play at random;
hundreds of hours of
music, which was
fantastic. So I
listened to a lot of
soundtrack material;
nothing that's too
loud or obtrusive. I
like to have music on
that has a kind of
energy, rhythm or
structure to it
without being too
boomy or intrusive so
that it won't get in
the way. Say, for
example, BEAR
McCREARY's BATTLESTAR
GALACTICA music. It's
fantastic music. Some
of the drums are a bit
too aggressive or
abrasive...it gets in
the way of whatever's
going on
subconsciously in my
brain, so I tend to
like his quiet tracks
like the Passacaglia
and other tracks.
These days I listen to
experimental, ambient,
electronic music.
STEVE RODEN, in
particular is a real
favorite. Some of
RYUICHI SAKAMOTO's
work with ALVA NOTO,
CARBON-BASED LIFEFORMS,
these kind of
energetic,
background-y, and yet
can also be listened
to with headphones as
pieces of music in
their own right...I'm
in a constant search
for that kind of
music. When I first
started writing STAR
WARS novels 10-12
years ago, I thought,
“Fantastic, now I can
dig out all my
soundtracks and listen
to them, and I put on
the soundtrack to
Episode IV. It's a
wonderful soundtrack,
in fact it's the first
record I've ever
owned. Yet I couldn't
write to it; I
couldn't even write a
STAR WARS novel to it.
I found that I kept
getting carried away
and distracted by it.
CC: That's
interesting.
SEAN WILLIAMS:
[laughs] Probably for
the best though; I
think having written 6
STAR WARS novels, I
would've worn those
CDs out and learn not
to not like them quite
so much. [laughs] I've
played them over many
times.
CC: Now on your site,
you have a list of
soundtracks that you
seemed to be marked as
favorites; One would
be ALIEN by JERRY
GOLDSMITH, PSYCHO by
BERNARD HERRMANN,
SOLARIS by CLIFF
MARTINEZ, THE TRUTH
AND THE LIGHT: MUSIC
FROM THE X-FILES by
MARK SNOW. Talk about
those and why those
made your list.
SEAN WILLIAMS: I think
ALIEN is partially a
sentimental favorite
because I wasn't
allowed to see the
movie when it came
out. My parents said
it was too violent.
But I read the book,
had the soundtrack,
got the magazines, had
the photo album. I
listened to that
soundtrack thousands
of times, not
realizing that the
soundtrack wasn't
really used in the
movie. I didn't quite
know the history of
the wonderful JERRY
GOLDSMITH soundtrack
that he was
commissioned to write.
But a lot of temp
tracks were used
instead, or alternate
takes that didn't
appear on the record.
I think he might have
even paid for the
recording to be made
and released by
himself. Something
like that...it's a
great story even if
it's not true.
[laughs] Well it's a
good story to tell.
CC: It goes good on
the Internet, that's
for sure.
SEAN WILLIAMS: It'll
become canon now.
[laughs] But it's a
wonderfully,
aggressively primal
score with all sorts
of reed instruments,
and it sounds like
he's playing trumpets
underwater at one
point. It's so
complexly rhythmic and
atonal that I've never
quite heard anything
like it before. I was
used to the JOHN
WILLIAMS-style scores
from STAR WARS at that
point in my life, and
suddenly -there was a
soundtrack radio show
on one of the public
radio stations that I
was listening to,
about 30 years ago.
They played a track
from it, and I got
completely hooked by
it straight away. One
of my other favorite
scores in a similar
vein is ENNIO
MORRICONE's score to
the THE THING, which I
really love for
similar reasons. It's
a bit more lyrical and
haunting, and hard to
capture in words why I
love it so much. I
think again, partly
with soundtrack music,
inevitably you love
the movie, and then
the music evokes
similar emotions that
are aroused while you
were watching the
movie, and I think the
two become very
entangled in your
brain. But there are
some scores for movies
that I've never seen
before, that I've
loved regardless or
scores for movies that
I don't particularly
like, such as the
original LORD OF THE
RINGS score.
CC: You mean the
animated film?
SEAN WILLIAMS: Yes,
the animated one. The
LEONARD ROSENMAN
score. I loved that
score. The movie's not
that successful, but
what a terrific score!
It was intensely
rhythmic and
oddly-textured; it's
really an ambitious
piece of music. That's
one of the scores that
I can sometimes write
to, depending on the
piece of music,
because it's sort of
seamless, alive, rich,
layered, and complex,
just like the books. I
find that I know that
so well now, having
listened to it for so
many years, that I can
actually write to
that. In fact, I'll
probably listen to it
again after this
interview; I haven't
heard it in a while.
[laughs]
CC: You bring up LORD
OF THE RINGS; what was
your feeling about
HOWARD SHORE's work
for the more recent
trilogy?
SEAN WILLIAMS: It was
wonderful. As soon as
I heard he'd got the
job, I knew that he'd
get it right. I loved
his scores for SE7EN
and THE GAME. I think
he's done some really
remarkable work down
the years. As soon as
I sat in the cinema
and heard the first
opening notes, I knew
that he was exactly
right. He captured the
simplicity of the
Shire, and I knew that
he'd get Moria and
Mordor right. He
absolutely nailed it,
particularly in the
first movie. There
were a couple moments
in the second movie
where I thought he was
drifting a bit close
to GUSTAV HOLST in
places; there was one
particular theme, the
Rohan Theme, that kept
lifting out of the
movie because it
sounded so familiar to
HOLST's THE PLANETS,
but that's just a
minor grudge.
Otherwise it was
perfect. [laughs]
CC: When his name was
first announced, there
was a bit of
scuttlebutt about it
on the Internet about
it. I was just totally
blown away and
surprised, and it's
become some of my
all-time favorite film
music.
SEAN WILLIAMS: TOLKIEN
himself said that
“Every great story is,
at its heart, about
death”, and the LORD
OF THE RINGS is very
much about that, and
the last thing the
LORD OF THE RINGS
movies needed was a
score that was like
JOHN WILLIAMS':
uplifting with
fanfares and marches.
Also, the HARRY POTTER
music would be
completely and utterly
wrong in LORD OF THE
RINGS, and I'm sure
HOWARD SHORE
understands death and
loss. As you can hear
in his earlier scores,
they're filled with
death, horror, loss
and I think that was
the right note. All he
needed to do was get
the Shire right, which
he did. Those were all
beautiful themes, just
wonderful.
Choosing Between
Writing and Composing
CC: You've studied it
while you were in
school, and top of
your class at some
point. Talk about that
part of your life and
career.
SEAN WILLIAMS: Ever
since I was a young
boy I loved music and,
as I'd said before, my
first record was the
STAR WARS soundtrack
and many other
soundtracks featured
in my teen years. When
I was in high school,
I loved music and I
loved learning music
theory, but I was
never good at learning
an instrument. I was
terrible at
practicing; I was
very, very lazy. But I
discovered the more I
got into theory, the
more interested I was
in writing music. At
that time I was
writing novels, but I
also liked the
exercise of writing
compositions of my
own. So in my final
year at school I took
music theory and
composition, which was
an absolute joy. I had
a wonderful music
teacher who encouraged
me to try all sorts of
weird things, and he
would often raise his
eyebrows and wonder
what I'd done, but it
worked out quite well.
I topped the stadium
then in that
particular subject and
won a Young Composer's
Award.
At that point in my
life I faced a real
crossroad. I had to
decide what I was
going to do. Was I
going to do music or
write novels, or was I
going to get a “real
job”? Foolishly, I
chose to get a “real
job”. After a couple
of years in university
doing economics, of
all things, I dropped
out and again I faced
that crossroad. In
fact, I had a
wonderful music
teacher at university,
again a theory
teacher. He was a
terrific fellow. He
understood my dilemma.
I said to him “Look, I
love doing music
theory and
composition, and I'd
love to take you as a
private teacher rather
than do it in the
university system, but
I also love writing,
and I think I've been
doing writing slightly
longer. Maybe I should
give that a go”. He
replied, “I'd rather
you do music” but he
understood my dilemma
because he had to have
a choice between music
and painting when he
was in his 20's, and
he chose music and
never looked back. He
said “We've got to
choose one. You can go
back and forth between
the two forever.” In
the artistic world,
you really need to
give 150%, so it had
to be one or the
other. So I chose
writing, and obviously
it worked out pretty
well. But somewhere in
another trouser-leg
of time I chose music
instead.
Even back in the early
days of writing I
would have my Amiga
500, where I would try
to write music on a
4-track sampler, and I
had all sorts of
various music
exercises to do for
university. But in
that other universe,
music was the career
and writing was the
hobby. Now my dream
would be a soundtrack
writer. I'd love to
have been writing
scores through the
'90s, when TV suddenly
became such an
interesting forum for
soundtracks. Say, for
example, MARK SNOW. I
really love his
soundtrack for X-FILES
because the textures
he was using back
then, using
synthesizers and
sequencers hadn't been
used in TV so
successfully before.
It was such a
wonderful time to be
listening to
soundtracks. I also
like the BABYLON 5
score by the guy from
TANGERINE DREAM,
CHRISTOPHER FRANKE.
Again, it's a really
new kind of sound for
TV. As I was getting
more successful at
writing, a part of me
was always thinking,
“You know, maybe I
could have done that.
Maybe I could have
been in that wave”. As
I listen to
electronic,
experimental music,
part of me thinks “I
could have been doing
that”. I wish I was
doing that and my
dream someday is to be
so successful in
writing that I could
spend 6 months out of
a year writing a
novel, and the other 6
months tinkering with
music, by starting
again from scratch.
That's my other great
passion, and you can
probably tell that I'm
really invested in it,
and really wishing I
could do both, but my
life hasn't been long
enough [laughs].
1981: The Pinnacle of
Sci-Fi and Music
CC: Now, you wrote
something on your
site; your essay on
sci-fi and music, and
how you see the 80's,
around 1981 or so, as
the pinnacle of both.
Being a child of the
80's growing up myself
in that era, I
recognized a lot of
the titles that you
mentioned in there:
THOMAS DOLBY, PRINCE,
DEVO, ART OF NOISE,
those were all groups
I listened to as well,
and I remember that
era quite fondly. Can
you summarize what
your essay was about
and why you tie sci-fi
to that era, as well
as why that's the
pinnacle?
SEAN WILLIAMS: Well I
remember 1981 quite
vividly, for three
things. One was that
two albums cane out.
One was ELO's concept
album, TIME, which was
about a man snatched
out of our world and
taken to the future
where he had various
adventures and then
returned. It was a pop
classic, and a huge
hit. I really loved
that album because I
had been reading a lot
of science fiction and
I've been listening to
ELO, which had science
fiction imagery on
their covers. This was
an album that combined
the two. Ellen
Parson's project, EYE
IN THE SKY, kind of
did the same thing but
less obviously
science-fictional.
That came out 1981, so
there's that one
intersection of music
and science-fiction.
Also, the Atari 2600
computer game console
came out as well.
Another classic game
console; I was very
lucky to have one of
those. I was the only
person in my school
who had one, so I was
very popular for a bit
of time, despite being
a great big nerd.
[laughs]
We were playing MISSLE
COMMAND and SPACE
INVADERS while
listening to HUMAN
LEAGUE's DARE album
came out then, and
also DEVO's NEW
TRADITIONALISTS album
came out then. While
both of those albums
were not being
science-fictional,
they both had sci-fi
imagery attached to
them: DEVO with their
plastic hair and HUMAN
LEAGUE with their
whited-out faces and
almost-plastic hair.
The songs themselves,
the sounds were so
synthesized.
I wrote that essay in
2002 and there had
been a kind of 80's
revival where the
songs were coming
back, but the music
that was being made in
2002 didn't really
reflect what I thought
was a key part of the
80's kind of sound,
which is the really
big fat synth sound,
the big roaring, round
sound that no one was
making in 2002. I'm
very pleased now that
that sound is back in.
I went to ULTRA play
last week, and they're
an amazing British
band with the fattest
synths I've heard for
30 years. It's
absolutely brilliant,
and I'm glad to see
that coming back.
So there was one
intersection of ELO,
and another
intersection of Atari,
DEVO and the HUMAN
LEAGUE, but there was
also movies as well.
In 1980, there was
EMPIRE STRIKES BACK
and in 1982, BLADE
RUNNER came out, so
for the first time
ever, science-fiction
was really big in the
cinema. Soundtrack
music was becoming
more and more popular.
STAR WARS was such a
huge best-selling
soundtrack, and
everyone wanted the
BLADE RUNNER
soundtrack, but you
couldn't get it, and
you still can't get it
properly. So music and
science-fiction
combined in that era
as well, and 1981 was
when it all came
together just
perfectly.
Thoughts on
Soundtracks Today
CC: As we're kind of
wrapping up here, let
me ask you what you
think of film music
and video-game music
today as a whole. For
me, video-game music
has kind of moved into
the place that
film-music held in my
heart for a long time.
I'm prone to the
melodic stuff, the big
orchestral, symphonic
stuff...I really love
that. Film music
started to move away
from that in the 90's,
getting much more
minimal, like with
THOMAS NEWMAN and
PHILIP GLASS, which I
love too, but the big
stuff was going away.
Video-game music has
kind of assumed that
role. But now, it's
pretty well balanced
out, I think. I just
wanted to ask you,
what's your feeling
about the state of
this type of music in
the here-and-now?
SEAN WILLIAMS: It's
very interesting. I
don't play computer
games as much as I
would like, partly
because I need to
write for a living,
and if I started
playing games, I'd
never get anything
done. But I think it's
a fascinating form,
given its inherent
mutability. You don't
know how long
someone's going to be
playing a particular
scene, but your music
has to survive that
long. Playing the STAR
WARS games as I have
for research at
various points, it's
really fascinating to
hear the fragments of
orchestral scores
coming and going, and
layering. It's almost
interesting to sit in
one spot and see what
the score will
do...will it run out,
or loop back? Is there
some kind of A.I.
System behind the
score? I mean, what a
really fascinating
medium to write for.
The challenges must be
immense! There are
some obvious ways to
do it; there are some
of the more ambient
scores that do just
loop over and over,
and that can be
fascinating in some
way too, but I guess
what I'm trying to say
is that I haven't
heard it enough in
action. I like buying
the scores to
soundtracks, and I'm
really pleased that so
many of them are
becoming available and
popular too, but I
haven't heard enough
of them in the actual
context. It's a bit
like buying the movie
score without watching
the movie...buying the
game score without
actually hearing it in
play...it's a
completely different
experience. I wish I
had more time to play.
Sometimes I like it;
I've got a couple of
stepsons that play
computer games, and I
quite like it when
they play in the
background, apart from
the explosions,
yelling and arguing. I
like hearing the music
as it comes and goes.
CC: And what do you
think about the state
of film music these
days?
SEAN WILLIAMS: I'm a
little out of touch in
that area. I don't
actually get out to
see movies very much.
I see them out on DVD.
I kind of agree with
you; I think film
music is a little bit
like pop music or R&B
now. It feels like
it's sort of done
everything already,
and it's waiting for
some new kind of
paradigm to come along
to knock things
around. THOMAS NEWMAN
did the score for
AMERICAN BEAUTY,
correct?
CC: Yes, that's
correct.
SEAN WILLIAMS: That
was a real change for
film music, because I
thought I keep hearing
echoes of THOMAS
NEWMAN in almost
everything. Then you
get the HARRY POTTERs,
the JOHN WILLIAMS
knock-offs, the HOWARD
SHOREs creeping
through and I'm sort
of left waiting. I
wonder if musicians
like BEAR McCREARY
will ever move into
film music So to
answer your question,
I don't really know,
but I don't really see
enough of it to have
any sort of firm idea.
My feeling is that
I'll know it when I
hear it, if something
new comes out. I'm
also curious to know
what you think about
it?
CC: I think things
have kind of equalized
a bit. I think that
things have come back
from the minimalist
trend that was in the
late 90's and early
2000's. And especially
because of the LORD OF
THE RINGS, everyone
got back on the big,
bold, symphonic, trip
again. So that's still
lingering, but there's
so many avenues now,
be it TV. I love BEAR
McCREARY's work that
he's done for
TERMINATOR: THE SARAH
CONNOR CHRONICLES.
There's so many
avenues for good music
and unique music to
come out. You may or
may not be aware of
this, and it's
probably going to be
fantastic, especially
considering your love
for the early 80's,
and that is TRON:
LEGACY with DAFT PUNK.
I think that could be
a seminal work, or
something that, to use
a phrase that's used
far too much these
days, a
“game-changer”.
SEAN WILLIAMS: Yeah. I
thought the music to
THE MATRIX was really
interesting too. I
forget who did that.
CC: It was. DON DAVIS
did that.
SEAN WILLIAMS: That's
right. It's
interesting; they did
this in ALIEN as well:
when someone comes in
with a particular cue
that's picked up in
all the sequels, and
imitated over and over
again. JERRY GOLDSMITH
did it with ALIEN, and
the MATRIX did it as
well. It's interesting
to see what the new
cue will be. Maybe
it'll be TRON, I don't
know if you've heard
the cues that may or
may not be in the
soundtrack; they're on
the Web.
CC: Yeah, there's some
fake ones and real
ones. The real ones I
like; the fake stuff I
was actually a little
bored with, so I'm
glad it ended up being
fake. But
interestingly enough,
JASON BENTLEY, the
music supervisor for
THE MATRIX trilogy is
music supervisor for
TRON. I'm expecting
something different,
but still good to come
out of that film. High
expectations there.
SEAN WILLIAMS: Yeah,
absolutely.
CC: So as we finish
up, how is FATAL
ALLIANCE doing for
you? Is it flying off
the bookshelves like
you hoped?
SEAN WILLIAMS: Yes, it
debuted at #12 on the
NEW YORK TIMES,
(Hard-back best
sellers list) and is
staying about that
position in the second
week, so that's a good
sign.
CC: And THE FORCE
UNLEASHED 2 comes out
around the beginning
of October, is that
right?
SEAN WILLIAMS: That's
right, yes.
CC: We'll be looking
forward to that as
well. We're certainly
looking forward to
seeing your name
attached to some
composition that comes
floating about
somewhere, somehow.
SEAN WILLIAMS: One
day. I'd love to do a
soundtrack to one of
my own books. That
would be the obvious
thing to do. But I'd
love to do that, I
think that would be
great and challenging
in a really weird way.
There's actually
another SEAN WILLIAMS
out there who's a
musicologist. There's
also a SEAN WILLIAMS
who's a film composer,
but the one who's a
musicologist
specializes in gamelan
music, like STAR TREK,
and I've always wanted
to write something
together, but I'd also
like to write music
with her and that
would be interesting
as well.
CC: Best of luck on
maybe one day, getting
to do just that, and
for the upcoming FORCE
UNLEASHED novel coming
out, and we hope to
see FATAL ALLIANCE
climb even higher. And
I won't be surprised
if it does as the OLD
REPUBLIC game gets
released; hopefully
it'll get an even
bigger bump. I want to
thank you for coming
on the SoundCast, and
we look forward to
hearing more from you
in the days to come.
SEAN WILLIAMS: My
pleasure, thanks
CHRISTOPHER, it's been
great talking.
Buy
Books by Sean Williams
at Amazon.com
*Interview transcribed
by Vince Chang and
edited by Christopher
Coleman
Want more of THE FORCE
UNLEASHED?

|