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High Score
The New Era of Video Game Music

What's New:
New tracks from Speed Racer
Interview: Kaveh Cohen & Michael Nielsen
Interview: Sascha Dikiciyan & Cris Velasco
Interview: Jesper Kyd

Listen to exclusive tracks from Speed Racer game soundtrack by Winifred Phillips below

All Music Used by Persmission



The days of the stunted, electronic, jingles which cued up with the drop of each quarter or token into those hungry, little, metal slots seem like a century ago. As the world of video games has become increasingly sophisticated (not to mention lucrative), so has the music associated with it. While the musical jingles from Donkey Kong, Dig Dug, or Ms. Pac Man have become icons themselves, an increasing amount of today's video game music is sharing more in common with many of the iconic film scores of the last thirty years.

The world of film music continues to ebb and flow...to evolve. Post-modernism, minimalism, and electronic instrumentation are ever-present in today's soundtrack landscape. Some of film music's stalwart composers are well into their twilight of their careers - "matured" sound and all, and yet their names still dominate credit rolls. Such observations can leave a fan wondering when and where the next Raiders of the Lost Ark, Conan the Barbarian, or Braveheart will come from...if at all. There are, of course the Brian Tyler's and Klaus Badelt's, those from a new generation of composers, who offer a bright future for such film music fans. Yet, for other daring up-and-coming-composers like: Michael Giacchino, Jesper Kyd, Bill Brown, Christopher Lennertz, Inon Zur, the new medium of video games is opening wide to showcase their talents.

Some of today's most captivating scores are written, not for the big screens and blockbuster-Summer-films, but for the slightly smaller screens connected to Xboxes, Playstations, Wiis, and personal computers. Tracksounds is thrilled to help turn the spotlight on this maturing genre of music through this feature, High Score: The New Era of Game Music.

Here you will find full reviews of some of the most recent video games soundtracks to cause a stir within the circles of soundtrack enthusiasts and also interviews with those who painstakingly create this music! (by Christopher Coleman)


Playable Cinema

by Christopher Coleman (September 21, 2007)


As I finished up both my review of BIOSHOCK and my interview with the composer of the game's score, GARRY SCHYMAN, that phrase "playable cinema" kept running through my mind. That is where the gaming and film industries have been moving toward for a number of years now. With the release of games like BIOSHOCK and perhaps even moreso, HEAVENLY SWORD, we might just be there. I can't say that I've ever seen any game like the visuals of HEAVENLY SWORD or been as enveloped by a games atmosphere like BIOSHOCK. I've been addicted to the short animated back-story shorts presented at the HEAVENLY SWORD site. I've been swept up in the depth of 2KGames' official sites for BIOSHOCK. Both of these games and LAIR as well, have created new, detailed worlds, that are as interesting as the games themselves. For as long as movies have been made, audience members have said to themselves "I wish I could do that!" ...and the day has come where they can.

If you look at the history of it - the two mediums have been on a collision course for decades. We first saw game-spin-offs of movies and more recently movie spin-offs from games. As processing power continues to exponentially increase, the merging of the two seems only natural...if not inevitable. I, for one, am ecstatic at seeing this media evolution continue. As I've remarked elsewhere, with the storage, bandwidth, and processing power available for game development ever on the increase, this affords game producers what they need to hire grade-A composers and grade-A orchestras for these game scores. And we won't even speak about the budgets. They certainly have plenty of bucks now-days.

Let's not underestimate the power of symphonic music in these games. While the visuals cause our jaws to drop, just how much less impacting would the game play be without the contributions of a MICHAEL GIACCHINO, INON ZUR, or JESPER KYD? As it's been said before "Audiences will put up with bad picture, but they won't put up with bad sound." 128-bit+ graphics with 16-bit sound would be unforgivable. So as we are witness to "playable cinema" emerging before our very eyes, I hope you'll join in the anticipation for where this will lead musically. If the music matters within film and it matters within a game - just how much more when the two become one? As gross as it sounds...my ears salivate at what's to come!


 

Composers Kaveh Cohen and Michael Nielsen Composers Sascha Dikiciyan and Cris Velasco
Jesper Kyd

Jesper Kyd

Garry Schyman

Garry Schyman

Jamie Christopherson

Jamie Christopherson

Howard Shore

Howard Shore

Graeme Revell

Graeme Revell

Christopher Lennertz

Christopher Lennertz

Erik Lundborg

Erik Lundborg

Michael Giacchino

Michael Giacchino

 


The Best of LucasArts Soundtracks

Black by Chris Titlon
and Michael Giacchino

Enter the Matrix by Erik Lundborg

Icewind Dale II by Inon Zur

Medal of Honor by Michael Giacchino

Medal of Honor: Frontline
by Michael Giacchino

Medal of Honor: Rising Sun
by Christopher Lennertz

Medal of Honor: Underground  
by Michael Giacchino

The Path of Neo
by Tobias Enhus

Shenmue by Toshiyuki Watanabe

Sounds of Onishuma
by Mamoru Samuragoch

Tomorrow Never Dies
by Tommy Tallarico

 

Lair  by John Debney

 

Lair (Soundtrack) by John DebneyiTunes Release (2007)
Rating 10/10

Being both thoroughly entertained and impressed by the 5-track promo, the question that ate at me for weeks was "what layeth in wait" in the full soundtrack release? Ah. If I thought that all the best bits were released on the promo, that notion was quickly erased with my first listen of the iTunes soundtrack. For those of you who have also not yet played the game, I'll just tell you that LAIR offers track after track of cinematically epic stuff!

Read the full review of Lair


Buy and download from iTunes

Lair (Promo) by John Debney

Lair (Promo Soundtrack) by John DebneyPromo Release (2007)
Rating 9/10

Composer John Debney's epic effort for what has become one of the most anticipated games for Sony's next-gen-gaming console certainly contributes to the level of "must-haveness" the game has garnered. The promo delivers some 16, enticing minutes of score, but reportedly there were literally hours of material recorded by the London Symphony Orchestra. According to an interview in February 2007, conducted by IGN.com, John Debney and orchestra recorded some 8 discs of music for LAIR! Ah what a glorious tease this promo is.

 

Read the full review of Lair (Promo)

Bioshock by Garry Schyman

Bioshock (Soundtrack) by Garry Schyman

Released 2KGames (2007)
Rating 7/10

One of the most anticipated games of 2007 has been 2KGames' BIOSHOCK. The game has garnered super-high praise from the gaming community due to its immersive environments, engaging storyline, and chillingly creative score. BIOSHOCK along with upcoming games such as LAIR and HEAVENLY SWORD are good examples of what could be called "playable cinema." In order to make a big splash in the gaming-world it's no longer enough to have just a clever game concept (although in the end it remains the most important ingredient). What we are currently witnessing is the line between video-gaming and movie-going becoming thinner by the minute. And at least one good consequence of this media-blending is the increase of feature-film-quality game scores being produced.

Read the full review of Bioshock

Free Soundtrack Download at 2kGames
 

Medal of Honor: Airborne by M. Giacchino

Medal of Honor: Airborne (Soundtrack) by Michael GiacchinoReleased by Electronic Arts (2002)
Rating 8/10

After the success of Infiniti Ward's CALL OF DUTY 2 and 3 for the XBOX 360, the hope and expectations placed on EA's MEDAL OF HONOR: AIRBORNE were high. AIRBORNE would be EA's first WWII shooter release for the a next-gen console and with the increased processing speeds, storage capacity, an even more immersive gaming experience was the expectation of gamers. While there was little worry that composer Michael Giacchino would deliver, it turns out the game itself was not as well received as EA would have hoped - especially from the PC community. For whatever bugs the game might have, it has to be admitted that parachuting into a war zone is quite a different experience than any other WWII shooter has provided until now - thus hopefully providing some virgin territory for the Giacchino to jump into. So we endured a pretty big build-up for the game, then somewhat of a let down, but what of the score?

 

Read the full review of Medal of Honor: Airborne

Buy Medal of Honor: Airborne ( MP3 Soundtrack) by Michael Giacchino

Soul of the Ultimate Nation by H. Shore

SUN: Soul of the Ultimate Nation (Soundtrack) by Howard ShoreReleased by Sony/BMG Korea (2007)
Rating 9/10

In the the 3 years since the last LORD OF THE RINGS film was released, there has been somewhat of a void in the collective hearts of the film music appreciation community. Sure, there have been good scores released since then, but nothing with the scope or depth of HOWARD SHORE's masterwork for the Peter Jackson trilogy.

The video game genre to the rescue!

The MMORPG (that's MASSIVE ONLINE ROLE PLAYING GAME) SUN: SOUL OF THE ULTIMATE NATION has caused a stir in the gaming world. The producers of the game, having been clearly influenced by Peter Jackson's LORD OF THE RINGS trilogy, were somehow able to land the Rings composer himself, Howard Shore. Filled with Lord of the Ring-like camera angles, set pieces, and character-types, who would be a better choice to compose the game's score?

 

Read the full review of Soul of the Ultimate Nation


Buy SUN: Soul of the Ultimate Nation (Soundtrack) by Howard Shore at Amazon.com

 

Final Fantasy XII by Hitoshi Sakimoto

Selections from Final Fantasy XII (Soundtrack) by Hitoshi Sakimoto

Released by Tofu Records (2006)
Rating 5/10

One of gaming history's most well-known and enduring franchises is FINAL FANTASY. The first game was released in 1987 and has since seen twelve sequel games...the most of any game franchise to date. While each new edition of the Final Fantasy game carries little, in terms of plotline, from game to game, one of the few things that remained consistent was the musical contribution from composer Nobuo Uematsu. His score and themes are beloved by the Final Fantasy faithful and some of those themes are recognized outside of the realm of the RPG (role playing game). While Final Fantasy IX was the last to see Uematsu as sole composer, he remains involved with the franchise through Final Fantasy XIII and possibly beyond.
 

Read the full review of Final Fantasy XII



Buy Final Fantasy XII (Soundtrack) by Hitoshi Sakimoto

 

 

 

 


 

   

 

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